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Documentation for the game engine is now public!
Jan 11, 2024
Developing on Apple Silicon
Sep 5, 2023
I choose Aether.Physics2D
Aug 22, 2023
Engine improvements
Jul 24, 2023
Implemented an Entity Component System, Sprite Rendering, & Scene Management System
Jul 2, 2023
First beginnings...
Jun 29, 2023