Engine improvements
Nothing much to say to be honest. I’ve been busy with some personal stuff in my life regarding university, so I haven’t had a lot of time to focus on the game’s development. I’ll just list some of the stuff I’ve made some progress on.
- Thinking of changing the name to Reign.
- Implemented a Parent/Child for the Entity Component System.
- Added a workflow to check if the C# code is formatted correctly.
- Lots of code cleanup.
- Added a Timer for the game engine (for situations like cooldowns and double clicks).
- Added a mouse input module for events such as clicking down or up and pressing down or up.
- Thinking of implementing a physics engine, I’ve said Aether.Physics2D before, but I think either Box2D or Chipmunk2D would work much better as they have been used for some popular games.