I have a few updates on the game’s development. I got a new laptop for school and work. It’s a Macbook Pro
running with 32 GB of RAM and an Apple M2 Max CPU. Surprisingly, the game runs much better on this machine
than my gaming laptop, which has an Nvidia GeForce RTX 2070 GPU and an AMD Ryzen 9 5900X CPU. I had to change
the code a bit to develop on an Apple Silicon machine as
MonoGame Content Builder Editor is known to have
problems on Apple’s chips. Instead of using the Content Builder, I’m just loading the textures via
FileStream.
Another thing to mention is that Aether.Physics2D has recently been archived
and has been given a new home with a new update. With this recent change, I might
just fork the repository and add the project to Reign’s solution as I do not think this source code migration is professional.