Developing on Apple Silicon

Game running on Apple M2 Max

I have a few updates on the game’s development. I got a new laptop for school and work. It’s a Macbook Pro running with 32 GB of RAM and an Apple M2 Max CPU. Surprisingly, the game runs much better on this machine than my gaming laptop, which has an Nvidia GeForce RTX 2070 GPU and an AMD Ryzen 9 5900X CPU. I had to change the code a bit to develop on an Apple Silicon machine as MonoGame Content Builder Editor is known to have problems on Apple’s chips. Instead of using the Content Builder, I’m just loading the textures via FileStream.

Another thing to mention is that Aether.Physics2D has recently been archived and has been given a new home with a new update. With this recent change, I might just fork the repository and add the project to Reign’s solution as I do not think this source code migration is professional.

That’s all I have to say for now.